EVE: The Second Genesis CCG

The most fun you can have without an Internet Connection!

The Persecution of Voice...

Why does everybody suddenly want to hear what I have to say these days? And by that, I don't mean it in a figurative sense, as in read my blog and consider the ideas sometimes presented here. No, I mean literally, hear my voice. It's always been a constant low-grade irritation for me, probably dating back from my first days in a proper Planetside outfit. Those didn't last long mind you, but often I'd be nagged at to 'get on TS', as if me suddenly being able to hear the vague and general non-specific warnings and orders would in some...

The Battle of Metropolis...

More EVE card game hijinks, and this time, two matches, two players each. Game one went much the way the two-player fights seem always to, with myself, as Minmatar, with my usual and only minimally refined Frigate Swarm deck, pitted against a continually evolving and somewhat disjointed Caldari opponent deck. Each of the four races does seem to have an underlying theme to their cards on the whole, and strategies that suggest themselves. I've figured out mine quite comfortably now, and for Minmatar, it really does seem to be about getting cheap ships out early and often, and not getting...

The Biding of Time...

More EVE CCG fun last night, with a rousing couple of games, and everyone won something, showing that our various deck tweaking skills are coming along nicely. Game One (Minmatar (Me), vs Caldari, vs Amaar - three way), saw me pull off an very clean start, and early dominance, with a good handful of Asteroids and Trade Posts on my Home Region, complete with mining Probes. The quick draw and deployment of a Moon Harvester then meant I could throw out a large number of cheap ships very quickly, which is exactly how my deck should work. No Cyclones or Ruptures...

The Peril of Inattention...

Swings and roundabouts. Last weeks supremacy in the two-player EVE CCG bouts turned into quite a different story this week, and as I fear, the introduction once more of the third fleet caused a great deal of difficulty for my predominantly early-zerg Minmatar strike force. It was Caldari and Amaar opponents this time, and I'm quickly seeing that having two different decks, or at least a swap in and out 'sidedeck', a sub-set of extra cards, purely aimed at beefing my little throwaway single-enemy deathsquad up a bit, might allow it to hold it's own once the larger fleets of my...

The Swarm of Frigates...

Some decent EVE CCG action last night, with my much revised Minatar deck. One opponent, playing Caldari, and I managed to consistently have the upper hand for most of the quick-fire two-player games we got through. I think I'm getting there with the deck design stuff; 52 cards this time, most of which were small, quick and cheap Frigates, allowing  me to get a usefully high throughput of assaulting ship pretty much from the word go. This does rather seem to be the winning strategy in general as far as I can tell, and does make me wonder why the bigger...

The Ignorance of Probability...

Last night's card card game was something of a lesson in the importance of knowing how probability works, I think. Being the veteran pro of the EVE CCG that I now am, I'm attempting to remove the training wheels a bit, and instead of having someone else who knows what they're doing build the deck for me (i.e. Using the prepackaged Starter Decks), I'm having a go at putting one together myself. This could have gone better, and even before we started playing, I knew I'd done something terribly wrong. My deck was much bigger than everyone else's, largely because I...

The Speed of Attack...

A different sort of card game last night, as one of the regulars had a prior engagement, leaving just the two of us playing. I'd not tried the EVE CCG in a two player game yet, and it quickly became apparent that this makes for a much quicker sort of game, although my increasing familiarity with that actual rules must be helping too. Two teams vs three is an interesting design decision for any PvP type of game really, and seems to make an entirely different sort of war. With two teams (World of Warcraft, Star Wars: Galaxies) it's easy to...

The Invulnerability of Guardians...

Two new categories on the right, since both the EVE Card Game and the Guild Wars Group are becoming regular things. I'm sort of breaking my own rules a bit, talking about the card game, since this is supposed to be an MMO Blog of sorts, but feel free to skip the CCG category posts if you're just here to read me ranting about my inability to hit the side of an Amp Station with a Bolt Driver, or similar! Last night's game was of a quite different texture to the first outing, with us doing a much better job of...

The Conquest of Cards...

An unusual night in last night, and one which didn't involve the PC at all, as I got a chance to try out the recent EVE Online Collectable Card Game, first hand, which has it's own website here. What with all the first-time fumbling with rules on my part, and the fact that we played a three-player game, we only managed to get the one full game in, over perhaps about two hours or so. We played with decks built beforehand by one of my opponents, from the basic starter packs of cards, with some boosters I think, each deck based...