October 2007 Entries
More Guild Wars here! I seem to be settling into the few specific titles a lot lately. I don't know what's come over me - I'm probably ill or something. I'm sure the wheel of interest will turn again soon; most likely around the Revelations 3 'Trinity' update for EVE Online, I expect. Until then, its on with Eye of the North.
Having accidentally stumbled on yet another world-threatening Terror From Beyond Space/The Deeps/Hell/The Past, this time in the form of the fiery subterranean 'Destroyers', we've now found ourselves among new friends and an odd company indeed. A Dwarf and Asura...
Hi ho, its off we go - the Tuesday N00b Club vs Guild Wars: Eye of the North. After a surprisingly amount of feedback, (for which I'm most grateful), you, the readers of this blog, have chosen my Nightfall-based Mesmer to go on to face this latest set of challenges. Despite my seeming indifference to the matter, I am a little glad to be honest, and some of you seem to have rather astutely picked up on my slight preference for the somewhat more complex gameplay available to the Mesmer Primary or Secondary class.
Anyway, there's just the two of us this...
Previously, on Van Hemlock... The city of Cap Au Diable hides a dark secret. Beneath its brutally progressive streets, and responsible for it's wealth of cheap clean and abundant electricity, lies the volcanic prison of the demon Bat'Zul. Bound by the prayers and powers of a Jesuit priest, Padre Henri, the demon has lain dormant since the 18th century, until in recent years, the geothermal power plant experiments of Dr Aeon have begun to inadvertently weaken the demons bonds. Three factions have become aware of the demon, and the staggering power it represents. The demon's bonds are weakening, and...
Hello all! Its Choose your Own Adventure Van Hemlock today. Well, choose your own Adventurer to be more precise. The Tuesday N00b Club has faced trials, tribulations, adversity, drama, and all that stuff, and now, after a three-film epic much like Peter Jackson's Lord of the Rings, only with a much smaller budget and far shabbier production values, we've finished the main stories of Prophecies, Factions and Nightfall, the three Guild Wars 'basic' games, and are now ready to have a crack at Eye of the North. Eye of the North is a bit different however, and is GW's...
I don't know what it is about self-imposed episodic content rationing that seems to work for me, but work it does. Regular readers will know about the Tuesday N00b Club, which basically started out as an attempt to bring some kind of structure to my Guild Wars gaming. Instead of just going mental and ploughing into the game five-plus hours a night, every night until I break something, why not ration it out a bit? This makes my Tuesday nights a thing to look forward to - in some ways a bit like going to an evening class, or...
Its a bit silly, I know, but I've always been rather jealous of this kind of thing to be perfectly honest: Kill Ten Rats: Recent Searches In which Zubon uses Arcane Sorceries to magically divine what people have been typing into Google, to lead themselves to KTR. Its a popular format and often very amusing, (and/or worrying), but I've never quite had the wherewithal to actually do my own chicken-entrail readings successfully, and get out a list of strange things people type into Google, which lead them here. For those with a technical bent, the sometimes elucidating ramblings of Van...
Three missions remained when you last joined us, but we got through a lot last night. The story so far had the Kurzick and Luxon finally putting aside their differences, and the whole lot of us, under the direction of Master Togo, heading off to the Harvest Temple, a ruined edifice at the far southern end of Cantha. This temple is something of a historical focus, as the cut-scenes explained; the site of Shiro's initial downfall, and first defeat two hundred years ago - an act so apocalyptic that it turned the seas to jade and the forests to...
Some top-notch villainy last night, with the Cabal of Evil taking on a number of assorted missions, and completing them with various success. Aside from the accompanying text-box descriptions though, there doesn't tend to be an awful lot to distinguish one from the next. Sometimes it'll be against the Legacy Chain, a kind of Paladin-type dogooding mystical order, or the Circle of Thorns, evil Wizard types, but mostly I seem to be beating up a huge amount of Longbow, Paragon City's combined Police and Army, and masses of fellow Arachnos minions. The instanced mission maps, while possibly different, do...
The Tuesday N00b Club reconvened this week, and remarkably enough, had all done our homework. The bulk of the required 10,000 points was made up from a number of PvE overland quests, scattered about the various outposts and Luxon home regions, with all three of us variously making up the shortfall with forays into Fort Aspenwood, and the Alliance Battles. Not quite sure what went on in there to be honest, as I only made it as far as the lobby for those. Unlike Fort Aspenwood, which is eight randomly lumped together players going at it with...