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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 30 Jul 2010 03:00:33 GMT--><?xml-stylesheet type="text/css" href="/universal/styles/feed.css"?><rss version="2.0"><channel><title>Van Hemlock.com - Comments</title><link>http://www.vanhemlock.com/blog/</link><description></description><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><item><title>Trinnet comments on Van Hemlock Episode 112</title><author>Trinnet</author><pubDate>Thu, 29 Jul 2010 17:10:30 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/23/van-hemlock-episode-112.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9164374</guid><description><![CDATA[<p>It's a couple of years since I last played, but I was listening to the podcast thinking &quot;I'm sure WoW does that to an extent&quot; - there're instances where the trash mobs vary, instances where the sneaky mobs can appear at different places, in addition to Moroes, Karazhan had the Opera event, where the curtain raised on one of three possible bosses, and there were group instances where the boss had companions randomly selected from a group of possibilities. I haven't really played WotLK, but I imagine they continued the trend.</p><p>There're two dangers with going too far down that route - the first is that all the bosses become more samey, since if the bosses are random it's far harder to do the fun, memorable, clever fights without completely wrong-footing the players.</p><p>And secondly, there's enormous satisfaction to be had in finally beating that boss which your little group has been struggling with for weeks. That sense of achievement was what I did it for, but if the bosses are random it's far harder to come by.</p>]]></description></item><item><title>xbevisx comments on Van Hemlock News for July 25th 2010</title><author>xbevisx</author><pubDate>Wed, 28 Jul 2010 08:31:25 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/26/van-hemlock-news-for-july-25th-2010.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9151619</guid><description><![CDATA[<p>@Lessah next time wear a balaclava then he wont know its you!</p>]]></description></item><item><title>Lessah comments on Van Hemlock News for July 25th 2010</title><author>Lessah</author><pubDate>Wed, 28 Jul 2010 05:12:27 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/26/van-hemlock-news-for-july-25th-2010.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9150473</guid><description><![CDATA[<p>I tried to get a screenshot and the sales guy thought I was a terrorist I think.  I will try again tommorrow!</p>]]></description></item><item><title>Akely comments on Van Hemlock News for July 25th 2010</title><author>Akely</author><pubDate>Tue, 27 Jul 2010 19:30:02 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/26/van-hemlock-news-for-july-25th-2010.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9146886</guid><description><![CDATA[<p>Took me a while to understand you used the term &quot;cocksucker&quot; as a derogative. I mean... it's a good thing, right?</p><p>Anyway...I agree on the good 3D news. Imagine the bliss: Watching 2 different TV shows, or one TV show and one game! I can watch hockey and the Mrs can watch.. what-ever she likes. That just leaves some solution to the sound. Different headphones?</p>]]></description></item><item><title>Sentack comments on Van Hemlock News for July 25th 2010</title><author>Sentack</author><pubDate>Tue, 27 Jul 2010 16:48:08 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/26/van-hemlock-news-for-july-25th-2010.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9145728</guid><description><![CDATA[<p>Hello from the other side of the Pond again, guys.  I'm not sure about getting you guys some snap shots but I can tell you that when it comes to PC sales in the shop at our local mega-chain gaming store (Named &quot;GameStop&quot;), the PC section has gotten so small now that it's almost non-existent.  Of course this depends a lot on the store.  Two are within a 10 minute drive for me and one has a rather reasonable PC section, with a section of wall and a small floating rack.  While the other barely has one half of floating rack filled with PC games.</p><p>It's pretty much all console games these days and has been for the last 4-5 years I would say.</p>]]></description></item><item><title>Chaz T comments on Van Hemlock News for July 25th 2010</title><author>Chaz T</author><pubDate>Tue, 27 Jul 2010 00:35:17 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/26/van-hemlock-news-for-july-25th-2010.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9132799</guid><description><![CDATA[<p>For reference guys Starcraft 2 is NOT under embargo. The issue is that Battle.net doesn't open until an hour before launch, therefore the game cannot be properly played without it!! Infact, its a requirement</p>]]></description></item><item><title>xbevisx comments on Van Hemlock Episode 112</title><author>xbevisx</author><pubDate>Mon, 26 Jul 2010 11:32:14 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/23/van-hemlock-episode-112.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9125869</guid><description><![CDATA[<p>Ahh Moroes. I have good memories of fighting him. Occasionally it would get rather hectic, but it was usually great fun, and possibly the most interesting boss in Karazhan.</p>]]></description></item><item><title>Tauren Warlock comments on Van Hemlock Episode 112</title><author>Tauren Warlock</author><pubDate>Sun, 25 Jul 2010 03:52:44 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/23/van-hemlock-episode-112.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9116820</guid><description><![CDATA[<p>A few random thoughts:</p><p>This is L4D1 experience talking but it is much more enjoyable with the director and difficulty level working properly.  The AI director is supposed to give you breaks between waves, particularly if it was a wave where you took a lot of damage/knock downs.  Also the difficulty levels did work for me and it was a lot of fun to see my little static group of 4 work our way from struggling on medium, to breezing through medium, to struggling with hard, to doing pretty well on hard.   If they ever get it working right you should give it another go.  </p><p>On the subject of un-winable random fights I will acknowledge that it is frustrating to be blindsided and overwhelmed, but it is an amazing feeling when you get hit with something big and manage to just barely scrape by with your fingernails.  It's the difficulty and the failure that makes the success remarkable and memorable, at least for me.  Tim just might be a different type of gamer than me.</p><p>As far as applying this to MMO's my favorite WoW raid boss of all time is still Moroes from the burning crusade expansion.  He appeared with 4 named minions drawn from a possible pool of 6.  The minions had significantly different powers that each other, so the necessary strategy was also different.  It lead to something that has never happened before or since in WoW.  My raid group would actually stop and strategize on how our group of 10 would tank, crowd control and/or burn down this group of 5.  Nobody recited canned strategies, asked why the noobs hadn't watched the fight on YouTube, or spammed gogogogogo in chat.  It was a rare and shinning moment in the history of the game made possible by a measly two extra NPCs that didn't appear and 15 possible combinations for the fight.  To my knowledge Blizzard hasn't done anything like that since.</p>]]></description></item><item><title>Akely comments on Van Hemlock Episode 112</title><author>Akely</author><pubDate>Sat, 24 Jul 2010 21:50:04 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/23/van-hemlock-episode-112.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9115828</guid><description><![CDATA[<p>L4D sounds much like a Wii game. Something you and your mates pick up for a short stint while slacking and drinking beer. Valve seems to be turning into a novelty game company. Portal was a game like that to. Not that I mind, Portal is one of the games I really like.</p><p>I tried the first one, on the XBOX, and found just like VH that it was a pain being effective. In my case it probably comes down to my ineptitude with the controllers.</p>]]></description></item><item><title>Zoso comments on Van Hemlock Episode 112</title><author>Zoso</author><pubDate>Sat, 24 Jul 2010 19:26:37 +0000</pubDate><link>http://www.vanhemlock.com/blog/2010/7/23/van-hemlock-episode-112.html#comments</link><guid isPermaLink="false">443356:4947789:comment/9115379</guid><description><![CDATA[<p>CoH is definitely the one that springs to mind in MMOG terms, and that's dynamic in both map generation and adjusting for team size, which L4D doesn't have to worry about, as well as difficulty.  I could see a director-style update there, making things a bit more dynamic as you're going around the levels, rather than fixed spawns at mission start.</p>]]></description></item></channel></rss>