Quite a few games have two potential markets. The first is the one who is after exactly what the game offers, whether it be Call of Duty for people who buy one game a year, or a road sweeping simulator. These people will like the game no matter what unless it really sucks because it covers the major bases for what they want. Then you have the rest of us who buy games that we think we will like.
Space Marine comes with a massive number of fanboys out there who will buy the game no matter what and it’s not worth really reviewing the game for them. OK, I’m one of them and I loved that side. It added to the body of work by showing more detail for day to day life on a forgeworld that is having a slight invasion event. The battlefields are much better fleshed out than the green fields with a few pieces of scenery scattered around. Think green sheets with books under it to make hills. I think this may have gotten better in recent years but this isn’t a 40k blog and I’ll just say that it gives a much better impression of streets, inside buildings and FECK, THAT TITAN IS MASSIVE! than the tabletop game usually does. Lots of the weapons you would expect are there and unlock as you progress through the plot, which in itself was actually pretty interesting to me and the cliff hanger at the end could actually be left unresolved without being out of place in the universe (The future being grim, dark and therefore grimdark).
You are Captain Titus of the Ultramarines and no matter how hard you try and avoid noticing it it you are also the narrator from Who Do You Think You Are?. Pieces of dialog about finding an Inquisitor automatically filled in my mind to include finding out about his grandfather. You are sent to a Forgeworld (a planet set over entirely to making things for the Empire of Man) to repel and Ork attack and protect a Titan (big, big, big stompy thing). Then you meet an Inquisitor, Chaos turn up and along the way you need to use careful choices in cutscenes in order to negotiate a peaceful resolution to the situation. Or you kill anything that moves in an incredibly bloody manor, I forget which.
So if you like the universe for 40k you will like the game. What if you don’t care about it that much?
The game is a 3rd person shooter that gets lots of comparisons with Gears of War. This isn’t fair in some cases (it’s not a cover based shooter and it encourages you to rush into close combat) but in others is (you are big muscly marines with big guns and chainsaws. For the record 40k had chainsaws attached to guns first, but they stopped having them as they were a bit silly.
The first thing you notice is that you don’t feel like a massive man in a massive suit of armour. You run lightly, can roll around the floor and engage in hand to hand combat with the best of them. It’s not quite Halo, but it’s certainly more fluid than Gears. Guns feel as you would expect, with Bolters causing Orks to explode in clouds of red mist, lascannons making scarily good sniper rifles and melta guns being a bit more shotgun than I thought. It’s the hand to hand fighting that is important as you only regenerate health through execution kills. When an enemy is damaged enough you can stun them then execute them to get a chunk of your health back. This encourages you to take risks more and works nicely to make you play in a more visceral style. You also have a fury mode that regenerates health and makes you stronger for when it all gets a bit much and you need to kill a large number of people very quickly.
The problem is that it’s just not as good as the major players in the genre and if it didn’t have the IP behind it then it would be even more average. Much like Transformers: War on Cybertron it gains more from the IP than it should and so becomes highly enjoyable for even casual fans.
The multiplayer is an interesting affair with loyalist and Chaos Marines fighting in either race to get enough kills as a team or in a capture the flag game which seems by far to be the better of the two. You have three classes of marines that you can play, predictably Tactical, Devastator and Assault, and a nice choice of weapons that unlocks as you level up. There is a perk system for customisation as well which mixes it up a bit more and you can unlock more perks by achieving challenges for number kills with a weapon that will upgrade it slightly. I will admit to having had far more fun with a jetpack and hammer in this than I ever did in the Red Faction multiplayer.
Over time you unlock armour parts, and the customisation for you multiplayer characters is really quite excellent. Piece by piece you will unlock helmets, greaves and the rest so that you can mix and match for the appearance you want. You can also change your colours and chapter and it’s quite interesting seeing what people have chosen for themselves.
Where it falls down though is the lack of multiplayer modes and limited maps. After 30 levels of this over a couple of days I’m quite bored and a quick look at Gears last night to see what their XP event was like has put me off even more. Again like Transformers the multiplayer gets old far too quickly and really needs some DLC to spice it up.
Overall it’s a game that I’ve enjoyed more than most this year, but the longevity is sorely lacking. The fact that it launched right before Gears 3 will on 360 and at the same time as Resistance 3 did on PS3 is not good as I fear that the the player numbers will plummet very quickly and not recover because there are one or two minor shooters being released later this year.
This is probably the most negative positive review ever as it’s a very fun game and if you like the IP it’s probably a must buy. It’s just not as good as the competition in a period when we have a Gears, Halo, Battlefield and Call of Duty coming out. It’s a B list shooter like Resistance, which explains why the PS3 sales were so low as they released together.



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