Category Archive: Jon

Jan
06
2012

The Obligatory Star Wars Post.

I cracked and had a play of that SWTOR thing that everybody is on about and I’ve struggled to write down my thoughts so far, but I think I can sum it up with the following:

It has the great graphics, good combat and great polish. Probably best in class for all of them in fact. But you have to follow each of those with the words “for an MMO”. It’s polished, but nowhere near the polish of most AAA titles. The graphics are great, but not on a par with the state of the art elsewhere from even a few years ago (I include style as well as technical state of the art there). They have a slightly cartoon style that really doesn’t work for me as it’s just not stylised enough and so the characters just look a bit plain, dull and primitive. The combat is great for an MMO, but really boring compared to the faster paced combat that needs more actual skill in most other games.  I am done justifying MMOs having worse anything “because they are an MMO” or even any game because they are just massive and complex. If you can’t get the polish up to a really high standard in your game it is too big (Bethesda, I’m looking at you) then you have failed to balance your game development and are saying “we care more about quantity than quality”. Bioware almost got it right here, but there’s still too many niggly things to be fully there. I suspect that they can pull it off after a few months of patching though if they don’t get all carried away, but I’m not sure they will fix the ones that have the most effect on me like noticing when your ship takes off that on some planets it disappears a second too early. Every time I see it I notice it, and am reminded about quality.

So if those areas are probably the best that MMOs have managed I think that leaves me with two areas that I care about. The first has to be the story and so far I’m not too disappointed. I’m playing a Male Sith Warrior and it’s a fun journey that so far has stayed away from the trap of making me the most important person in the universe, which is never going to work in an MMO. I’m just really powerful and being a bit keen to make my mark on the universe so far. Maybe if I finish Act 1 it will change, but I hope not. I have no problem with becoming the most important new Sith or something, but if all the classes end up as the most important person in the universe then that’s just not going to work. The big issue is the awful voice acting for the class. It’s just really bad acting that lacks any skill of delivery and always comes over as just a random statement of a madman, which is OK when he’s going all Sith, but when he’s having a normal conversation he just comes over as insane. Other classes are probably better.

Companions are fun, although they fall into the trap of ripping off the other Star Wars content a bit too much. The Sith Warrior gets a non-force using Ashoka clone as the first person, and the Jedi seem to predictably get an Astromech clone (although I’ve not played the class yet so I could be totally off base). Then you keep seeing the usual lack of vision/handy visual points of reference (delete as appropriate) forshadowing of ship design. Or droid design. Or building design.

This is all part of the horrible and insanely stagnant levels of progress in the Universe. Knowing that in a few thousand years time nothing will have really changed is a bit depressing. The ships will look a bit different, and the power will be spread out differently, but generally everything will be exactly the same. A few quests mention people doing something called “research”, but I’m not sure the people who are doing it really understand what it is as everything will look about the same come the time of the real canon.

Lastly there is the joke that is crafting. I’m going to ignore the question as to if anything you make is actually useful because you level so fast that I’m not bothering looking for the best gear yet. Crafting is performed by your companions, and there are three different slots that you can train as a character. These can be one crafting and two gathering, or three gathering I believe and you basically just say to your minion “go treasure hunt for me”, or “make me a red lightsaber crystal”. They then go off for an amount of time from a few minutes to half an hour depending on the level and come back with what you asked them to do. Nicely if they are creating something you see them at a workbench in your ship. All well and good so far, except that nasty time mechanic from Farmville has crept into another game (Assassin’s Creed and STO being the other annoying ones for me) and again they don’t even get the time spent/played vs reward mechanic that was the point of the mechanic in the first place. This has the result of being annoying for the first few (character) levels, but then you get your second companion and you can then send them off without effecting your combat efficiency.

The joke comes from the gathering abilities that send off your companion to find a box. This box will contain items and/or money. For instance Treasure Hunting may return a piece of armour or some credits. Slicing on the other hand will always return credits. Bioware have actually put in a mechanic for crafting that reduces crafting to “Pay X for a return of X +- Y”. A very meta joke, but all it means is that you run spare companions slicing as you play and your credits will always drift up. You are nuts not to as, taking my character for example, I have two spare companions I can send out  and make me a bit of cash. It’s nowhere as good as before they nerfed it , and it doesn’t compete with mission rewards but  before I tried it I was always cash starved and now I’m not, partially because it’s not been level dependent and I’ve been sending off my companions to run top level missions while I’m still only in my early 20s (it took a few days play to level up slicing to unlock the highest level). In the process they have distilled the process of crafting down to the most basic level and removed the curtain behind which the machine hid and I don’t like it.

My general impression of the game is positive though, and I’ve enjoyed my time in there. I’ve not yet logged on this year which may be telling and I really don’t see it as an MMO, but rather as a more expensive single player game with some nice friends to chat to in a window that isn’t going to be worth paying a monthly fee for, especially when Mass Effect 3 is sitting on my desk in a few months. It will be interesting to chart the cost of DLC for that against SWTOR and see who comes out best for value against hours played. One thing is for sure is that if I don’t feel like playing for half my subscription period (as it is now, and isn’t unusual) it really started to make SWTOR look bad value. It’s not that I can’t afford it, it’s just the thought of wasting money.

Permanent link to this article: http://howtomurdertime.com/blog/2012/01/06/the-obligatory-star-wars-post.html

Dec
16
2011

A week without games.

x3ap_screen_002After a week long break from playing any games at all (more on that later) I decided to jump back in and give a couple a go last night. This was mostly caused by Egosoft releasing the latest X expansion, which bridges X3 to the new game that is due out next year and so I though I would fire it up and take a look.

Some strange decisions aside (there is no plot at all for the Terran faction, and amazingly one of the others still tells you to shoot something in the tutorial when you don’t have any guns. That’s been a bug since the first version of X3!) but it’s fun enough and I’ll potter away at it until the new game is released. That’s the good thing about the game, you can just potter and leave it earning cash through a massive industrial infrastructure. I’m really not selling it to you very well am I?

I also jumped into Star Trek Online to see the Christmas event, which seems to consist of snowman watching (like Twitching, but more boring) and running a race on an icy track. It’s a dismal little event that gives some interesting rewards randomly, but you can buy them from the store as well. That leaves some food, snowballs and three scarfs that have instantly become the focus of my obsession as every Starship captain needs a scarf for when they have away missions on cold worlds. It’s all getting a bit Douglas Adams at that point.

I think christmas events in MMOs are a post-ironic statement about the futility of greed. They require you to grind daily in order to get something cosmetic that you don’t really want and what’s worse I fall for it every time.

The ability to actually just buy the cool stuff is interesting as it gives me a “I think that my time should be valued at £x” value for the event. That’s a slippery slope of objectifying the worth of content in games that I’ve not had to really deal with before. Well I have, I’ve just chosen not to say that item X has Y hours of content and so is not worth it, and of course the other way around too. Maybe I should.

Permanent link to this article: http://howtomurdertime.com/blog/2011/12/16/a-week-without-games.html

Dec
07
2011

What Jon is Playing Week 49

Who says I’m obsessed with games, I’ve only played three in the last week. What’s more two of those are on PC, which is a little unusual for me but it just reminds me that my PC is on its last legs and needs replacing.

Star Trek Online

Season 5 for STO launched and I eagerly jumped in the second I noticed that it had actually launched a few days earlier and I should probably pay more attention to gaming news nowadays. I created a new character and have been racing up the levels at a frankly scary rate of knots.

The big new feature is the ability to send crew on missions around Europe to give you influence and rewards. You add the right number of people with the right abilities and hopefully get the success percentage up to a high enough level to make the mission succeed. These missions destabilise the Templar control of the cities and allow the Assassins to take over. Hang on, that’s Assassin’s Creed. Same mechanic, but the STO version is a bit cleverer and a bit more evil. Each officer has various traits and if you match the traits to the mission then you stand a bigger chance of success. A period of time then has to elapse while they run off and have their own boring midseason filler episode of an adventure (or all of Voyager) leaving you to get on with the serious business of space battles and the like. If you win you get some XP, some cash, some skill points and sometimes some items.

The evilness comes from the method of distribution of these officers. They are common, uncommon, rare and rarer. There may even be an even rarer level as well. To get a set of new officers you pay 220 cryptic points and get given a bunch.  If this sounds like collectable card games then you will understand why this is evil. You can also get officers at a slower rate in game, which is OK I guess.

I’m not sure of the effectiveness of this system yet. Where before there was just Diplomacy as a secondary levelling mechanic now there is about six million mission types that all need levelling up that give you, well, mostly nothing important. The only set that does is the Diplomacy one, and that’s because it’s still got all of the old system rewards attached to it. Grinding diplomacy will either be faster or slower now, depending on how you play. That statement should win an award or something.

Minecraft

Did you know Minecraft now has a win condition? It was enough to get me pottering around in the game again, building away and totally forgetting to work towards anything useful. There was a mountain with a waterfall on it you see, and so I’m cutting the top of the mountain off to build a house there.

No doubt I’ll stop playing again just as soon as I realise I’m wasting time in there, but for now it’s quite fun.

Lord of the Rings: War in the North

I have a dream. It is a simple one in which there is a good Lord of the Rings game. How could I resist getting a three player co-op RPG LOTR game then?

Is it awful? Shockingly no. Some of the voice acting is a little bit dire and so far the levels are all very linear but on the other hand I did get through Fornost without needing to start drinking so the game is better than LOTRO right there.

I need to play a lot more in order to get a full opinion, but it’s competent in a way that games used to be able to get away with. Now they can’t because there are so many brilliant games each month that these lower level of also rans just doesn’t get a look in any more. Shame.

I’ve yet to try the co-op, and I was sort of hoping that the game would be a LOTRO beater for a small group. I think it probably could be if everybody is prepared to overlook the rough edges, but it’s only three players which feels a bit limiting.

So that’s it for another week. Three games played, none completed and a lot of things done that didn’t need a PC or console. I’m calling that a victory in a useful kind of way, but it doesn’t help deal with that backlog.

Permanent link to this article: http://howtomurdertime.com/blog/2011/12/07/what-jon-is-playing-week-49.html

Nov
28
2011

What Jon is Playing Week 48

A slow week this time with only a few hours spent playing games. So slow in fact I even tidied up the studio instead of playing, and that’s saying something.

Assassin’s Creed: Revelations

It turns out I was only two hours from the end of this so I pushed through and completed it, then I went and did the Desmond missions so I knew what was going on. They didn’t help.

The game is as solid as ever and I really don’t get people who are saying that it’s worse because of it. The game plays the same and nobody is doing these things better so why expect each version to be a massive change when small tweaks are more suitable for yearly franchises. Still, now that the next game is free to be the third game in the trilogy (and the 5th released. No, I don’t quite get it either) they should mix it all up a bit. The ending certainly hints that the next one will be different.

There was some nice storytelling along the way. I found the older Ezio an interesting character and his attempts to find happiness was really the bigger drive in the plot than the gathering of artifacts, which was nice but I’m not sure that reviewers saw it that way with their complaining that there were far too many distractions along the way.  That’s the point of the story, the journey of older Ezio compared to his younger self and a quest for stability in his life and those of his fellow assassins. At least that’s the message I took away from it after the big exposition hammer was used at the end, but I suspect it wasn’t good enough or people really don’t go looking for the meaning in game stories. And with that Ezio’s journey finishes, as does that of Altair as stored memory fragments give Ezio insight into what happened to his ancestor, the end of that story being quite a nice touching scene.

The big question is about the third one. Will the big name addition to the cast in this one actually have a meaty role in the next one as all the real world stuff was really on the sidelines this time round. Who will the third historical person to be controlled be? Or is Desmond actually that third one and it’s all being done by somebody in the future? There is a whole year to wait, which is really annoying me. How about releases every six months?

Star Trek Online

I jumped back into STO for a day in order to polish off a few things before the big patch comes.  I finally hit the level cap (all I needed to do was spend some skill points…) and got my diplomacy up to the point where I can do the first contact missions. I then tried a Klingon character to see the new (for me) areas. Man that’s a boring quest line of running around between NPCs exploring the place.

After a few hours play I’m satiated again and so can drop it until some time in December. I really struggle with these MMOs nowadays, it’s just all so slow and pointless! Roll on the featured episodes again.

Halo: Combat Evolved Anniversary

The gameplay is still as perfect as ever, but I’m really getting annoyed by all the backtracking.

I know it’s fashionable to say that modern shooters are just a long pathway with cut -scenes being the only thing that breaks up the action. The problem is that when you do end up having to retrace your steps it really does feel annoying and I’m not  sure that a game that was designed like Doom nowadays would feel very good. These last nods to that kind of structure in Halo really do feel painful and old fashioned now, but I’m glad they didn’t remove them.

A very light week going by hours played, and the one completed game this week brings my total up to 35. This usually means I’m about to go nuts and play constantly for a few weeks, but if I’m lucky I’ll manage to stay sane and avoid that.

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/28/what-jon-is-playing-week-48.html

Nov
21
2011

What Jon is Playing: Week 47

It’s the last big week of releases of the year. Now it’s a rush towards the new year by finishing off all those games I’ve been distracted from.

Skyrim

I really slowed down on this for a couple of reasons, but the main one is that my boiler broke and I decided to not play games set in cold places!

I’m also sort of holding back as I’m playing on PS3 and there’s a really annoying slowdown bug that people are hitting. Nobody ever said that they could ever make a bug free game. I shall return after I complete the next two games on this list.

Halo: Combat Evolved Anniversary

An updated version of the original Halo that doesn’t ruin anything? Amazing. New graphics enhance nostalgia protected memories about gameplay and needless to say I’m having a ball. The level design is still a bit suspect of course as they haven’t changed that, but it’s a fun thing to dip in and out of as the mood takes me.

The game has a re-recorded score that is a lot less MIDItastic sounding so I recommend the soundtrack as well.

Assassin’s Creed: Revelations

A game that I suspected would be a contender for my game of the year, and so far I’ve not been wrong. More lovingly created rooftops to run across whilst being distracted by inane tasks that I should be ignoring. As usual I’m all about the base building and so I’m obsessively building up a nice army of assassin minions and not trying to open a door that the game tells me is sort of important.

Luckily for me the things like free running and climbing in the game have always been natural for me and so I don’t have half of the control complaints that other people seem to have. I am still bouncing off walls occasionally, but that’s why parachutes were invented!

Saints Row 3

From the moment that the first game clicked for me (oh, it’s not about stupid gangs, it’s about mayhem!) the games have been getting sillier and sillier. I may have gone slightly nuts and completed it on Saturday night (after getting it on Friday) so take that as a resounding vote of confidence in the game.

The first part of the final mission annoyed me no end, and was an otherwise uncharacteristic blip on the gameplay. I solved it through the simple change of not taking the pickup truck that it gives you for the mission and instead taking the prototype tank I had been given after a previous mission. There is no problem in life that can’t be solved by using a big tank. Well, OK, staying in power if you are a dictator is not exactly working if you use tanks nowadays, but everything else still stands.

Six times during the game I giggled like a schoolgirl at something awesome. That’s six times more than most games manage. I’d even managed to avoid a spoiler about the cast too, which made it even more awesome. The destroying planes in mid-air makes more sense than in Uncharted 3 as well.

Minecraft (iOS)

Minecraft finally reached my iPad and so I’ve had a play. I’m unfortunately finding it dull as it’s all infinite blocks selected from a menu and not hunting for resources and crafting, something that the full version needed for the game to really take off and something I really need to have fun. Just being able to create without effort is no reward. It looks good though, and the controls don’t totally suck but are still limited by being of the virtual joystick type. Now that it’s out for all the other platforms (full Android and iOS) and not just for the PlayStation branded phones hopefully it will get a bit more love and features. Incidentally the Xbox version was being talked about last week and it seems a lot more fully featured.

 

So that’s it for another week, and probably it for new releases for the year. The one game I completed this week brings my total up to 34 games completed in 47 weeks. That number is starting to scare me if I’m honest. I expect one or two of the games above to be added to that list next week.

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/21/what-jon-is-playing-week-47.html

Nov
17
2011

Star Trek Online and the Future

Star Trek Online goes free to play early next year, and it’s about time. I do wonder if it’s a bit late.

It’s been a rough year for Cryptic. First off Atari dropped them in an effort to get some cash and refocus the business into (rolls a D6) extreme fishing simulators. This seems to have placed them in an awkward position for a few months when they couldn’t hire more people and couldn’t do anything that could damage the share price. It turns out that this includes releasing many things. The featured episodes stopped being released and all hands were on deck working towards Season 4, which released to near universal disappointment.

Luckily everything is all right as the featured episodes will be back in three months. Only they always say it will be three months so I’m not holding my breath. It will mark a whole year between the third and fourth set of episodes if they release around when they say they will, which is kind of shocking and very disheartening as somebody who loves them.

Next month we current subscribers get access to all the spanking new features they’ve been working on for, well, forever. This is a smart move as you really want the issues to be worked out before all the impressionable new players stream in when it’s free. There’s some nice changes coming in that update, including a revamp of the overly complicated skill system that is desperately needed.

I do wonder if it’s not too little too late at this point. After a quite frankly non-event of a year in the game as far as progress goes will going free to play actually bring people back in? The featured episodes are jewels in the crown of the feature list and they will pull me in weekly without fail, but it depends how they are handled for free to play people. Actually it depends how they are handled for paying players too come to think of it. Will they charge for them, but charge less than the stipend that gold players get? Give them to gold and make free players pay? Or will they be free to all and used as a draw to bring players in? The last option is the best to my mind, but I know nothing about what’s going on behind the scenes of course. The real good pull here is the picture that’s included in this post. That’s the new Enterprise, which is apparently considered canon as the replacement for the ship from the last few Picard and co films and will be introduced via a featured episode. If that can’t draw in curious Trek fans then nothing can. Actually from that angle it looks like the old ship. Never mind.

The future should be bright, but I’m not sure. They have effectively wasted a year (not by their own choice it seems, even the free to play is something they claim they wanted to do from the start but were told no) and I wonder how much good will they have left with the existing players and anybody who might consider it.

It’s all daft really, when the featured episodes are being released it’s nearly unbeatable if you like stories in your games. That should count for a lot more than it does at the moment. Maybe TOR will show people that it’s the way forwards and people will appreciate them more.

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/17/star-trek-online-and-the-future.html

Nov
15
2011

What Jon Is Playing: Week 46

Another week, another bevy of games played.

DC Universe Online (PS3)

I first played DCUO back at release, but didn’t think it was worth a monthly fee so I let it go away at the end of that first month. Now it’s free to play and I’m back on the PS3 version having a good look round again.

I see to remember that at launch the game did better on PS3 than PC, but now it’s the PC version that has server login queues and the PS3 version has let me in every time. The first pain was a 7gb patch, which totally ties up the PS3 so you can’t do anything else with it. There’s a killer right there, totally unacceptable on your main living room entertainment machine.

As for the game, I stand by my original review of “meh”. Graphics aren’t that good, combat is loose, targeting is awful. Much better superhero games out there that aren’t MMOs. Actually much better superhero games out that that are MMOs too come to think of it…

Skyrim (PS3)

Yes, I got this on PS3. I can’t face fighting my PC over making it run, so I’ll catch it in a year or two on a Steam sale for next to nothing. In the meantime it’s time to 100% an obsessively large RPG on the console! I think Oblivion was the first real game I got 100% on with Xbox (King Kong doesn’t count as you got all the achievements for completing the game) so it shouldn’t be too hard… In fact that’s why it’s on PS3, should help to raise up the completion percentage for me.

What can I really say about the game? Despite the flaws that pepper the mechanics it’s still one of the best experiences I’ve had all year. It’s hard to even compare the world design and immersion between this and, to pick something totally not at random, any fantasy MMO. OK, I can compare. It’s the difference between a world that feels like it was created for you to do things in and a world that feels like it exists for its own sake. It’s the differenced between NPCs getting on with their lives and NPCs that stand around hoping that an adventurer will come for them. It’s something that I don’t think any MMO has ever got right, and I don’t have any hope that they ever will. Current total: 3 dragons killed. There’s an achievement for 20. I’m currently hunting them so I can afford to buy my first hours. I have no idea why, but it sure beats saving the world. It’s one of two game of the year contenders for me so far, but we’ll see how I feel in another 50 hours playtime.

Eufloria (PS3)

This is a strange little game. You send seeds/spores between asteroids, build plants and basically take over the universe. It’s one of those insanely relaxing games that seem to end up on the PS3 after starting out on Flash.

The start of the game is great, but before long the tactical side starts to be shown up for being a bit too simplistic and the zerg rush becomes the only viable solution to win any fight. It’s a shame, but it’s a great idea that doesn’t quite stretch out into a full game. It’s worth  look though as it’s great fun to start with.

Batman: Arkham City (360)

This was one of the games I was most looking forwards to and technically it’s a stunningly solid game. The combat just works and zipping around the city as Batman really feels right, but there’s just this lack of focus that stops the game being great. Too many villains, not enough justification for their actionsis the main problem. Seriously, what was the main villains actual plan? Why was the prison even made? I’m going to have to play it again and take more notes this time and actually try and deconstruct it I think. It’s a shame, it could have been my game of the year.

X3: Terran Conflict (PC)

This is a dangerous one for me. I got a bit bored of X3: Reunion but so far Terran Conflict has kept me going quite strongly. I’ll have to ditch the missions soon as there is trading and pro-active salvaging of pirate ships to be done, but I have two ships now and will soon have a small fleet beavering away on their own under their own AI. A few solid trade routes should get the cash incrementing up, setting me free to go after the high ticket goods like abandoned pirate space ships. The tricky thing with them is getting the pirates to abandon them in the first place.

For week 46 I didn’t complete any games! Maybe I can rush Skyrim before Christmas. Or maybe X3. Damn all these long games… Now as long as something like Assassin’s Creed isn’t due out today I’ll be fine!

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/15/what-jon-is-playing-week-46.html

Nov
10
2011

How I Learnt Something Important

There has been an interesting quirk of First Person Shooter scheduling over the last few weeks. I say quirk because crediting an industry that releases all their good games at the same time with a a “plan” seems wrong. I don’t mean Battlefield and Call of Duty, I mean the HD remakes of Goldeneye last week and Halo next week.

For those of us who played shooters in the 90s and the benefit of hindsight these games have great meaning. They were the moments where consoles stepped up and said “look at us, we can do this too.”

I didn’t actually have much connection with either of them at the time, mainly because I was a PC gamer so was obliged to look down on them, and so my only real experience with Goldeneye was at a party in a student house when visiting a friend at Uni. It didn’t have much of an effect on me, but people were playing it and having fun and the idea of sitting around a TV at a not particularly geeky party was interesting. Well, not that geeky for the standards of somebody who once had the police called to one where a game of Star Wars Trivial Pursuit got out of hand, but I digress.

Halo came along years later and I was still a PC player so I ignored it. It did crazy things that made FPSs too easy, and it was on a console so it obviously had bad aiming so wasn’t worth dealing with. Ironically at the time I had given up playing FPSs because I can’t aim for toffee, but there you go. For me the FPS genre was dead as the games moved towards online play and I was totally outclassed.

A while later I got myself an original Xbox that I preceded to rarely play. I completed Fable. KOTOR 2 and a few other games but never really latched on to the whole console gaming lark. It came with a copy of Halo which I never played…

Then came the 360, then the PS3 and games like Halo got tried and enjoyed. In fact Halo 3 got me enjoying shooters online as it was nowhere near as harsh to play as something like Quake. I could actually get kills and didn’t die as soon as I tried to move because of somebody with insane aiming skills (augmented or not)

Now, years later I’m playing  the remixed and changed Goldeneye and enjoying it. I am still going to have to play the original now though as it’s so different. Next week I’ll be replaying Halo again, but with fancy graphics this time. All the time I will be remembering the important lesson that I learnt from all this:

Don’t discount a game because you don’t like the platform and think it’s beneath you. You’re only limiting the fun you can have.

Remember that when you see iPhone games, or flash games and you’ll be happier for it in the long run.

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/10/how-i-learnt-something-important.html

Nov
07
2011

What Jon Has Been Playing: Week 45

OK, I didn’t start at week 1, but it’s week 45 of the year according to the calendar on my desk (free from random electronics component supplier. Picture is a Koenigsegg CCX, which I only mention because I love the name).

Since we no longer talk about what we’ve been playing on the show I  thought I’d put down some words on the games that have eaten up my last week.

Infamous: Festival of Blood

This is one of those smaller download games that are made using the main game engine, but put out for separate download. Dead Rising 2 did a similar thing, but in their case they put out a download game first and by the time I had completed that I didn’t feel like playing the main game as much when it released. This was a halloween themed release with vampires and was an enjoyable enough evening that was worth the purchase price on the old hours/price ratio. The stand out feature is the increased narrative options in the user generated missions as with the second game you just had subtitles. Now you make comic strip panels and that works a lot better and make missions really feel like they’re not just rubbish scripting.

Forza 4

Not a lot to say here. Solid driving game, feels better than Gran Turismo (and has an infinitely better online side). Top Gear is used well as a license as all you really want is the reasonably priced car and online leaderboards, everything else is gravy. My insane complaint is that the start/finish line on the Silverstone GP track is the 2010 one, and doesn’t include the 2011 changes. There’s whole buildings missing as well now.

Uncharted 2/3

I first completed number 2, which annoyed me no end. It was the writing as I suspect you can’t have too many intelligent characters in any one scene in any type of narrative fiction. They did such a good job writing the intelligent women that I think they forgot to give Drake any intelligence so he ended up being a two dimensional moron I wanted to hate most of the time. They learnt this in 3 I think as he’s back to saying more than witty one liners and isn’t told he is wrong quite so often.

The problem I’m having with the 3rd game is that the combat is just crap. Shooting is awful, the hand to hand fighting is one of the worse copies of the model used by Batman and Assassin’s Creed that I’ve seen in a AAA game and the climbing is just dull in the age of free running games. It’s really spoiling the experience for me and I find I would just watch the rather great plot than actually sit through another tedious firefight.

Problems include not being able to control your position in combat, so that the enemies with shotguns (single shot kills) can get a line on you. Or snipers (single shot kills). It’s fine unless you get a brute who forces you into close combat because you were too busy trying to hit the snipers with your rubbish aiming… Add to that the enemies who will fire RPGs and grenades into close combat and I get very stabby with the devs.

There’s a grenade return mechanic too. Drake is a moron though so will throw it at the nearest wall, ensuring that he will get blown up. He will also do drawn out close combat finishing moves while a grenade is at his feet, again insuring that he will blow up.

Galaxy on Fire 2

This is an iPad game. This is also an Elite/Privateer clone. And it is good. Play it. I’ve been looking for the perfect game of that type and while this isn’t it, it is the best I’ve found so far. Not tried it on a phone yet, the screen will probably be too small.

You roam the galaxy buying, selling, fighting and mining and there’s a plot to follow as well. It’s all good fun, and the fact that it’s on my iPad hasn’t been a problem yet at all.

Jetpack Joyride

Another iOS game that fits into the “jump at the right time to get the longest distance” genre. I only played it to beat Ron Gilbert’s high score (whom I have in my game center friends list for reasons I can’t remember), but it’s a fun enough way to spend those few minutes while you are bored waiting for the kettle to boil. Seriously, you aren’t a gamer nowadays if you don’t have kettle boiling game time.

Completed games for this week are Uncharted 2 and Infamous 2: Festival of Blood. This brings my total for the year up to 33.

Permanent link to this article: http://howtomurdertime.com/blog/2011/11/07/what-jon-has-been-playing-week-45.html

Oct
28
2011

Delving into PS3 trophies

You know how it is, you start digging into something and before you know it you have far more information than you could ever need. Well my digging into PS3 Trophies means that I think I understand them now and so I thought I would take a look at what they are for, what they are worth and how they compare. This is not the post to read if you think that achievements/trophies/etc are a waste of time.

For the uninitiated there are four levels of trophies on PS3: Bronze, Silver, Gold and Platinum. According to this they are weighted as follows:

  • Bronze: 15
  • Silver: 30
  • Gold: 90
  • Platinum: 180

Games can only have one Platinum, and it has to be for getting all of the rest of the trophies in the game, not including DLC.

So if we take a small game, one of the Sam&Max ones will do, we get a total of 1g (90) 3s (90) and 9b(135) for a total of 315. These small games are not allowed to have a Platinum trophy.

ICO, on the other hand as a medium sized game, has 1p, 9g, 4s and 2b for a total of (180+9*90+4*30+2*15) 690 points. A bit more digging and we have GT5(1p1g4s53b) at 1185 points and an awful long time to that platinum because they’ve been weighted with lots of small ones. Burnout Paradise has a massive 2255 points and Arkham Asylum has 1230. In fact if you dig for a while you find that ~1230 is the normal value for games if you don’t count DLC.

This is all well and good, but what do those levels mean? Well stealing a table from the original post I started with you get:

  • Level 1 – 0 pts
  • Level 2 – 200 pts
  • Level 3 – 600 pts
  • Level 4 – 1200 pts
  • Level 5 – 2400 pts
  • Level 6 – 4000 pts
  • Level 7 – 6000 pts
  • Level 8 – 8000 pts
  • Level 9 – 10000 pts
  • Level 10 – 12000 pts
  • Level 11 – 14000 pts
  • Level 12 – 16000 pts
  • Level 13 – 24000 pts
  • Level 14 – 32000 pts
  • Level 15 – 40000 pts
  • Level 16 – 48000 pts
  • Level 17 – 56000 pts
  • Level 18 – 64000 pts
  • Level 19 – 72000 pts
  • Level 20 – 80000 pts
  • It takes 8,000 points between levels after 20 also.

This tells us that Just playing burnout and completing it all will get you nearly to level 5.

Putting this on a graph we see the following scores for levels 1 through 20:

PS3Levels

Well that’s depressing to look at. At level 5 it slows down a bit, and at level 12 you hit a bit of a cliff where it then takes 8000 points to get a single level instead of the 2000 it was taking for the last few levels. I guess that explains why I think I’ve been noticing so many level 12s then!

So why is it designed like this? To start with it’s a very clear run up to level 5 and you will grab a few levels just finishing the single player side of the games you grabbed when you got the console. Things then slow down until you bog down towards the level 12 point, and that is where I think most normal players are going to hit before really slowing down.  In fact my first thought when seeing that is to just discard the levels completely, the time between milestones is too great.

The level system for PS3 seems pretty well thought out, it’s just not for average people. To start it gives people the sense of progress and at the end it gives a hardcore grind that makes your level really actually mean an achievement. Now I’ve seen the numbers the thought of bouncing off level 12 and maybe 13 for at least a year that makes it all a bit useless as no progress means it becomes meaningless unless you are a really heavy player.

A quick look at a leaderboard should be enough to scare you. Level 50? 275 platinum? That’s a lot of playing.

Since we know that a PS3 game will be around 1230 points we can take the standard 360 value, 1000, for the exact game in some cases and so some very quick and dirty maths to give a very misleading normalised total for the two. I’m not kidding there, this is at best a bad generalisation and at worse a total fabrication.

  1. Level 1 – 0 pts 0 gs
  2. Level 2 – 200 pts 163 gs
  3. Level 3 – 600 pts 488 gs
  4. Level 4 – 1,200 pts 976 gs
  5. Level 5 – 2,400 pts 1,952 gs
  6. Level 6 – 4,000 pts 3,252 gs
  7. Level 7 – 6,000 pts 1,878 gs
  8. Level 8 – 8,000 pts 6,504 gs
  9. Level 9 – 10,000 pts 8,130 gs
  10. Level 10 – 12,000 pts 9,756 gs
  11. Level 11 – 14,000 pts 11,382 gs
  12. Level 12 – 16,000 pts 13,008 gs
  13. Level 13 – 24,000 pts 19,512 gs
  14. Level 14 – 32,000 pts 26,016 gs
  15. Level 15 – 40,000 pts 32,520 gs
  16. Level 16 – 48,000 pts 39,024 gs
  17. Level 17 – 56,000 pts 45,528 gs
  18. Level 18 – 64,000 pts 52,032 gs
  19. Level 19 – 72,000 pts 58,536 gs
  20. Level 20 – 80,000 pts 65,040 gs
  21. Level 21 – 88,000 pts 71,544 gs
  22. Level 22 – 96,000 pts 78,048 gs
  23. Level 23 – 104,000 pts 84,552 gs

Looking at my gamerscore for 360 I would be level 21, which is higher than my first guess was. I think that might be a bit telling.

At this point it might be good to consider what achievement/trophies are for. Primarily they are a mechanism to make us play more games, with a secondary use of getting us to play individual titles longer than we might otherwise do so.

They make us play more games by letting us see where our friends are and hoping that we get all excited about rivalry. The Sony system doesn’t really make that as easy as the Microsoft one as it’s really not clear how far behind somebody you are until you get bored one weekend and do so much research that you blog about it just to make it seem worthwhile. On the other hand the Microsoft system can really make it clear that somebody is so far ahead of you that you will never catch them. Another problem that I also hit with my Gamerscore is that after I passed 60k or so it just started reminding me that I play way too many games. I would be less likely to consider Level 21 to be overkill than I am to think that 75,000gs is, but that comes at a cost of me not caring about the level because the progression is just too slow.

From this I conclude that past a certain point your gamerscore or trophy level become meaningless, and it would be interesting to see if it’s at the same point in both systems or if one keeps players interested longer. My gut feeling would be that slower levels would burn it out fastest, but I just can’t tell.

The more useful use of trophies and achievements are for our benefit and neither Microsoft or Sony really go out of their way to make this easy. In fact Sony have gone out of their way to make this hard in the past. I maintain that the best use of them is to tell us what our friends have been playing so we can be reminded of games we may have on our shelves that we haven’t played in a while, or that we might wish to play online. Neither platform supports this without third party sites, but something like Raptr or one of the myriad of other web sites step into the gap. These sites are all hampered by Sony’s attitude to letting you get the information as you need to give them your PSN account details (BAD SECURITY, SONY!) whereas sites have been getting the Microsoft data for years over the web without needing that information, admittedly with many issues along the way. In fact the Sony logging in situation came about from their hacking scandal, so it could be argued that they have made their security weaker instead of improving it by requiring passwords. Maybe an Eve Online style API key system would be better for their needs if they wish to restrict casual browsing/scraping of usernames.

Permanent link to this article: http://howtomurdertime.com/blog/2011/10/28/delving-into-ps3-trophies.html

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