I’m not a massive fan of Tom Clancy. I have no interest in the books, but I’ll watch a film if it’s on. I do own a rather large number of games that bare his name though, some of which I actually enjoyed.
Tom Clancy’s Ghost Recon Advanced Warrior (or GRAW to people who want to finish saying the name this week) is a first person shooter that I got in the second month of owning my 360. It was the first proper console FPS I owned as well and needless to say that I didn’t get very far into it before giving up because it was too hard. I remember exactly what it was that actually made me give up: you can’t heal mid-mission.
The game is a 3rd person over the shoulder style squad based shooter that apparently can be played 1st person too but I didn’t even realise that before I checked a few facts for this. It’s very slow in design, with cover being very important and you not being able to take that many hits in a stand-up firelight. This feels quite nice and tactical and so the game actually ends up playing quite well. Your three squad mates are available for most of the missions, but they do seem a bit dumb in places so I tended to end up using them as a quite capable diversion while I maneuverer around the enemy to finish them off. The shooting isn’t very twitch based either, with a more deliberate line up and fire from a distance style being the order of the day. Occasionally I would get bored and charge in with a pistol to just clear some enemies out fast, but more often than not this will just get you killed unless you’re very aware of your situation.
This time I’m playing it on hard and it’s still a bit easy most of the time, unless it’s one of the bastard hard bits in which case it’s really annoying. More proof that I can learn new skills over time I guess, but the fact that you can’t heal during a mission is all that gives the game the difficulty. In a more modern FPS you can peek up from cover, take a shot and duck down again while taking a few bullets. You then shrug that damage off with a bit of good old Positive Thinking or maybe forgetting you took damage because you’re absent minded, but you can do it again and again without any serious repercussion. Even in a game with health packs you don’t worry too much about damage because you know the designers will be looking out for you after a hard bit with a well placed pack. With this game you have to avoid being hit as much as possible otherwise you just don’t have enough health to make it to the end of the level. I tried playing with cheats enabled to see how it would work if I could shrug off damage as there’s a helpful indicator during the tutorial that teaches you when you would die with the cheat enabled, but the game becomes almost boringly easy if you can behave like you can in Call of Duty. Luckily the levels are all very short so there are only a few places where the damage system is actually a real problem.
The premise is that you are a super soldier in the near future and a presidential visit to Mexico has all gone tits-up. It is up to you to get the presidents of America and Mexico to safety while a coup makes your job difficult. You have all sorts of near future technology available to you, like a HUD that tracks enemies and waypoints, and you can also command UAVs, Apache’s and tanks on the field to tell them where to go, what to shoot and the like. The controls are nice and easy and it feels pretty good to be calling down the airstrikes. There’s really something reassuring about having an Apache hovering overhead looking out for you, which I imagine is pretty true in real life as well.
The biggest problem I have is that the game is very short and I can complete it in a lazy Sunday of playing (my new standard unit of measurement for game length). The story is, in accordance with my view of Tom Clancy, unrealistically bollocks in the most part but makes sense at least with each mission following on from the last with a "couple of hellish days on the ground" vibe to it. This instantly makes it feel more connected and well written than the last few call of duty games in my mind. Even with my disliking the writing and situations I still had fun so if you like Tom Clancy then you’ll be in an even better situation with this game. Towards the end some of the dialogue does become painfully bad as well, especially the reactions of your fellow soldiers to you, but you soon get back to killing things.
Something the game never quite gets right is the atmosphere. It never feels like it is anything other than an anonymous sterile grey city that could be in any country and the city lacks any real character of it’s own. As I write this a little while after completing the game I’m at a loss to describe anything about the city that really stood out and the only real colour seemed to be in adverts and the odd bit of plant life.
When I first played this game back in 2006 I really didn’t like it. I died lots, it was unforgiving of mistakes and was just too slow to control. Now I actually quite enjoyed it. Not enough to care about the multiplayer to be fair, but I enjoyed the single player campaign and all the skulking about being a spec-ops badass. When played right there are only a few (deliberate) places where you don’t feel like you are in total control of the situation and outclassing your opponents to the point where they need tanks before you even start to break a sweat.
Graphically the game is pretty basic, with flat textured walls more reminiscent of the previous generations than this, but since this is a game from 2006 it must be forgiven that. At the time it was considered to look amazing, which is a nice reminder of how far this console generation has moved on over the years. Of course the graphics don’t matter in reality because the gameplay is solid, but the detail can make it a little hard to pick out distant enemies when your HUD hasn’t noticed them yet. There’s also a tendency to disrupt your HUD during missions just so you don’t have it any more, and when this happens at night it gets really hard to see what is going on and deal with distant enemies, especially when you realise that you have over extended your position, have no backup and can’t viably fall back to safety.
Having completed the game now I’m happy that I went back and took another look. It just plays so differently than the current crop of shooters that it actually made a nice difference for a genre I think I’m pretty much getting burned out on. It lacks the fun of Battlefield and the spectacle of Call of Duty, but the pace gives it the feeling of power that those other games miss nowadays. It’s more of a Black Hawk Down type experience rather than the 80s action film experience of most other shooters and I think it’s something that we need more of. That isn’t to say that it’s as good as Black Hawk Down of course as the atmosphere never really manages to develop fully but I think that’s all that really stands in the way of this being a much better game than it is.
I wanted to add some things about the game that really stood out to me, but as hard as I think I can’t think of anything special about it. There isn’t a single set piece, toy or plot point that makes it stand out in today’s market. If I had to say where this game should be considered in gaming history I would have to think hard. Earlier games in the series implement most of the features such as squad control and so I’m not sure I could find anything that makes the game stand out in the grand scheme of things. With the benefit of a half decade of hindsight this is a game that refined and did not innovate, which is something I think I will return to with future games. As with Project Gotham Racing 3 there is very little to recommend this game to people as there was a sequel a year later that refined the experience again. It does make me look forwards to the next game in the series though, Future Soldier, which is due out this year or next.
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