My thoughts a few days into Star Trek Online
Jon Shute |
Friday, January 15, 2010 at 1:58PM I’ve now played Star Trek Online for a few days and I’ve come to some more concrete initial impressions. Please remember that is is the first few days of open beta, I am a massive Trek fan and all in all nothing here should be taken as a proper review of the game as everything may still change before launch.
The first thought is that I’m constantly comparing experiences in game to episodes and films of the show. For instance the space combat feels very much like the fight with the Borg cube in First Contact, right down to the poor ship that gets blown up by the cube’s explosion. Watch closely if you haven’t noticed, he’s too close and explodes. I’ve always thought he must be the worse captain ever to let that happen, but now that it’s happened to me in game I’m less judgemental.
Space combat is good, and although the lack of death penalty is fun I think it causes the game to lose a lot of its Trek-ness. If I’m throwing myself at a tough enemy because my group sucks and isn’t pulling their weight (more on that in a bit) it really doesn’t feel right.
The automatic grouping is good. Each game that implements it seems to get it a bit more polished, and STO is another step along that path. Small things like the rubbish chat system make them a bit more hassle than they should be, and as a console gamer the lack of inbuilt voice chat is really annoying since a lot of these missions seem to need coordination. You get rewards for just being in the zone and part of a group so you don’t really need to do anything. This does, as you can imagine, cause a problem with people not bothering but I’ve not seen it as much as others.
Ground based combat is still, well, MMO combat. I don’t mind the space combat because it has a positional element and recharging abilities seem to make more sense, but I don’t think that the STO ground combat is just as dull as in any other MMO. Really bad animations, no flow and the lack of death penalty makes for a very un-Federation style experience. I can put up with it though as, well, if I didn’t I wouldn’t be able to play many MMOs at all.
Mission design so far is pretty restrictive. The worse by far was the one where I had to beam down, talk to various miners and then answer a series of questions about what they had said to the mine foreman. The answers were all obvious, of course they didn’t want to work harsh hours, wanted their holodeck fixed and wanted a new shipment of real dolls. It was Next Gen at its worse and I just wanted to shoot them all from space for being incapable of sorting out their own problems. Anybody who wants more diplomatic missions in the game is wrong, they will not be fun.
Quite high up the list of issues I have is the design of the ground based sections. The scale is way off, for probably quite reasonable reasons, and so every corridor feels like a cathedral. My bridge also needs more potted plants. And possibly a couch.
I’m getting desperate for a new ship now, I love my Miranda (with the Centaur saucer and nacelles to make it look more modern) but I want something new because everybody is in the same basic ship. It’s like the federation didn’t bother chatting before going to a party and all turned up in the same ship.
Sector space has a place of hatred in my heart. It’s a zone that is effectively the map, and you fly between different star system either manually or by the worlds dumbest autopilot. You remember all that streaking stars business with travelling on the shows and films? Well this is basically trundling along the map in a way that reminds me of moving units in Civilisation. Only less turn based. And it’s got other players in there as well.
As the days progress I’ve realised that I’m not just fighting my inherent love of Trek with this game when it comes to bias. Sure, that’s making me let the game get away with a lot of things that I probably shouldn’t, but also my hatred of MMOs is having an effect too. I see bad things and let them slide because it’s an MMO. Mission design is boring, graphics and animation mediocre and gameplay repetitive. I was chatting about it last night and the perfect comparison sprang to mind. Playing the game is much like playing Assassins Creed 1, you have to do the same few things over and over again to get anywhere, but the world may be enough to keep you interested.
The massively multiplayer-ness of the game is something that’s worrying me as well. Everybody is always in an instance of between one and what seems to be about 50 players. We’re straying dangerously into the sort of multiplayer experience that console games such as Burnout Paradise, Test Drive Unlimited and Fable 2 are moving towards where we can drop into other people’s instance of the world to play with them. You drop into a mission and a couple of random internet types are grouped up with you automatically, and there’s not a lot of difference there between a hypothetical console game dropping you into a co-op mission with a couple of other random players when you start while retaining the ability to invite people from your friends list into the group as well.
To sum up my second review (day three, about 7 hours played probably). The game is about as deep as a puddle, but that space combat will excuse nearly everything that’s wrong for me at the moment. I still feel like I’m just out of the tutorial though, which either means I need to get a move on or I have a real problem…
Star Trek Online in
Jon 
Reader Comments (9)
Hrm, I would have to say that I like the idea of instancing zones. It worked well in City of Heroes and it helps resolve the multiple servers problem. Now you CAN play with your friends. Because the server can't ever really get full (Or shouldn't) and they can't pick the wrong server.
Problem with this system is like you said, it's like instancing gone wild. It takes some of the massiveness out of the game. Then again, I hear later on, much like Champions Online, you get 100-200 players per instance, that a pretty big number of players.
Your not the first I've read to say, "Flight combat is fun, ground combat sucks". Let's hope they can fix something before they go live, but this feels late in the game to have to need to address that.
What's the general opinion on the diplomatic missions? I mean, do people love them because of them being very TNG, or what? My first instinct is to disagree with you statement that people wanting more diplomatic stuff is wrong. Like you said yoursel a couple of shows back everyone is entitled to their opinion and people should not worry how other people play. OTOH the missions can very well badly implemmented. And the devs are probaby getting out from the beta how many people actually do several diplomacy missions. Personally I feel that the diplomacy is a part of Trek, but that the missons themselves should be optional.
The "drop in" thing seems to be the latest thing in MMO's. Good observation that it's getting to be more like console gaming. I'm a bit worried about that. I can't really put words to why I'm worried, it probably has something to do with hating free-loaders and AFK gamers.
Yeah I have played for about the same amount of time and I have yo say I agree with you 100% but cyrptic have shown that they can get pump out content pretty fast with Champions. Im sure that if you have a stable group this game would be awesome but for me I think its just a filler till jump gate gets going.
The combat in STO is much more fun than in the build of Jump Gate I played over a year ago now. Then again, who knows what Jump Gate will be like after the changes they're adding with this release delay.
Akely, the non-combat missions are very simplistic / boring. I had one where you talk to about 5 miners (that were not so easy to find, had to wander about the map a bit), listened to what they have to say, and answered a few question about what they said to complete it.
I am not even going to mention the miner / freighter escort missions, those are terrible.
No romulans :'-( And D'deridex class warbirds are so gorgeous, but I won't be able to have one after launch it seems. This makes me sad.
I'll still get it. It says star trek so I will just be a mindless drone and buy it because it makes my '\o/-sense' tingle through sheer force of nostalgia.
Those "talk to"/diplomacy quests seems hard to do right. I often find them boring in the MMO I do play (EQ2). If the dialog is not funny, that is. Many are, but I can't see Trek stuff being that kind of funny. And the developers probably are severely limited by how the quest engine work (limited answer choices/no text input etc). I can't think of HOW diplomacy missions would be made intriguing and rewarding. But I'm not a developer . I just have opinions (tm).
All the patrol missions are really filler mission, similar to newspaper/police band missions in City of Villains/Heroes. They are just there for someone who wants to jump in and do something for 15-20 minutes.
The story oriented missions are a bit better - they typically go though a number of stages both in space and on ground and provide somewhat more meaningful interactions - as much as you can have with either weapons or a generic interact button.
The miner "diplomatic" mission is the only one of that kind I saw in the beta and I played to Lt Cmdr 1 (level 11). Most of the story-oriented missions ends up with that you have to shoot at someone, both in space and on ground.
Ground combat do need some work, it is still rough. For fun sort-of-ground combat I play Champions instead.
A thought on the diplomacy missions: would it work if they were more like the social card game thingy in Vanguard? I've not done either! But I suspect something like that to inject some interaction might make it a bit more interesting.