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Wednesday
Nov112009

Remembrance...

I sometimes worry about this hobby of mine. There’s a general low-level worry just out of recognition much of the time, but today being today, it does come to the surface in moments of silent reflection. For entertainment, I kill. A lot. Or at least the digital representation of whoever I’m pretending to be at the time waves a pretend weapon at digital pixels of Monsters and Bad People. Its mostly dicerolls and stats and abstraction, but overlaying it all is definitely a lot of killing. Conflict! Excitement! Narrative Adversity!

I’m trying to think of any games I regularly or recently play which don’t progress by beating someone until dead and it is surprisingly hard work. I only came up with Burnout Paradise, which is a tad on the boisterous side, but does not have you actually trying to kill anyone on purpose, and A Kingdom For Kieflings, which simply doesn’t have combat at all. City of Heroes attempts to handwave the unpleasantness with coquettish terms like ‘defeat’ and ‘arrest’, and never ruses the ‘K’-word, citing alien ‘just before the point of death’ medical teleporter technology, but no one believes a word of it, especially with the wide variety of disproportionately apocalyptic superpowers in play.

Everything else I play for fun either involves hitting someone with something sharp until bits fall off, shooting them with something noisy until they burst, casting magic at them until they evaporate and on rare occasions, throwing battalions at them until their infrastructure collapses, or flinging big rocks at them until their planet cracks in half. Which is all very well, but sometimes, I worry that I’m not worried enough about the whole thing. Is it a Human Thing? What would visitors from another world make of my recreational choices? Is it just me?

There are a lot of games out there that don’t involve killing. Most sports games; the Forzas and Fifas are competitive, certainly, but rarely violent, and throughout history, sports have been used as a safe and productive substitute for conflict. Or puzzle games; Tetris through to Myst. Violence and death might be an impetus for story, but almost never a primary gameplay mechanic. Or rhythm games; no-one ever headshot anyone in Rock Band. Many others as well, almost none of which I own or play. It isn’t even a conscious thing, which worries me further. I don’t just walk in to a game shop and loudly demand to kill virtual dudes! I even managed to gravitate toward Puzzle Quest, a game which manages to turn turn-based coloured tile matching into a means to kill monsters! It does seem to be everywhere, to the point where if games in which Things Died were banned outright, there would no longer be a games industry. But still I worry. It seems that I just can’t get enough carnage and on days like this, it disturbs me a bit. Am I totally desensitised now?

I suppose its all about perspective. Earlier this year, I visited the Somme. It is a nice enough part of the world; gently rolling farmland, low wooded hills, quiet country roads and we had wonderful late-summer weather. It was harvest time, and lots of French farmers were out getting on with it all, bringing in the potato crop, for which the area is quite famous, apparently. Not the area’s chief claim to fame, of course, and almost every field has its small yet immaculately maintained cemetery in the corner; rows of white headstones, many unattributable; “Here Lies A Solider Of The Great War” those ones simply read, unable to be more specific. It is a land that ensures you Do Not Forget, and various plaques, displays, exhibitions and museums throughout the region reinforce the point, educating and informing.

I think that this is what Remembrance is about, for me. I don’t have family who were there, that I know of anyway, and for many of our generation, the specifics of the battles lose relevance with each year and passing veteran. That doesn’t mean we can gain nothing from the reflection that this day will continue to bring. I gain perspective. Compared to those years, in that place, my own petty angsts seem very shallow indeed. Wars and fighting of the magnitude and scope of World War One are things utterly beyond my experience and I’m extremely glad to live in an age and world where this is the case. My remembrance is that of museums, aging photos, diary accounts, and walking in cemeteries, of historical accounts of stupefying reasons and horrifying consequences, and the lessons that we can all take away from that.

I cherish my perspective, the understanding that what might be fun in a computer game is at the same time, unthinkable in real life. I like to think that sort of understanding is innate, but a moment’s reflection on a day like this can only help put such things in their place.

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Reader Comments (11)

throughout history, sports have been used as a safe and productive substitute for conflict.

And now, perhaps, video games have displaced sports somewhat, although I don't want to detract from your thought-provoking post.

November 11, 2009 | Unregistered Commenterpjharvey

Thanks for this post, Tim. Remembrance Day is an important opportunity to learn about those who stood up to defend us when it mattered the most, and to thank the Veterans still among us. It's also a chance to appreciate the current military who actively put their lives on the line in our stead.

I wrote a post on my own site about this as well, although the gaming angle is much less. If you're interested, I did share transcripts of a couple of letters that my great grandfather wrote to his family at the start of his service in both world wars.

November 11, 2009 | Unregistered CommenterAndrew

i have always found that killing things in a game results in a more tranquil and relaxed real life and i find that the violence does the opposite of what the media claim, it leave me refreshed and with little to no aggression for the real life.

November 11, 2009 | Unregistered CommenterHexDSL

I was thinking about this today, but with my tabletop minature gaming more than my video games.

I field massive armies against other massive armies and try to kill them. The thing I realised today was that its all in the fantasy environment. A few years back we all tried a WW2 based game on the table and it all hit home a bit to much and felt too realistic so we stopped playing it. Sounds silly with little metal or plastic men, but it just was too much for some of our group.

I think the fantasy battle is just me reinacting a film or a book so that somehow makes it ok.

But it certainly does make you think about the grey area. Especially with the huge releases like Modern Warfare 2

November 11, 2009 | Unregistered CommenterShuttler

Very well put.

November 11, 2009 | Unregistered CommenterFraidOfTheLight

The fact that you are thinking along these lines do in fact prove that violence in games do not make people insenetive to violence and suffering. I've always thought that in most cases such games can icrease awereness, not decrease it.

Like Shuttler I've tried war games on the tabletop (most notebly Twilight 2000 and Behind Enemy Lines). We've had the same experience, at times it gets to be to realistic and gruesome. Perhaps it's an age thing, we did not fel the same way back in the 80's as I recall.

Perhaps the reason there are so many "monsters" in game is that it saves us from killing humans. Who care about orcs. Do they even have feelings, and children the love?

November 11, 2009 | Unregistered CommenterAkely

Great post Tim and written with both a level of introspection and sensitivity that does not cross the boundary into narcissistic diatribe. Well done and thank you for giving me food for thought almost every day.

November 13, 2009 | Unregistered CommenterBoerewros

Violence is hard-wired into us as a species. It was a survival trait in our history.

It's normal for people to want to do violence.

Now most of civilisation is about restraining our violent behaviour but games allow us to get it out of our systems without putting other people in hospital.

Video games are a key part in perserving that peace that our soldiers risk or give their lives for.

November 13, 2009 | Unregistered CommenterStabs

I had at least one (possibly two, research continues) great-uncle who died in the Great War. He died of flu, but it's pretty doubtful he'd even have caught it if he hadn't enlisted. It's very difficult to connect the name on the family tree diagrams with the actual events of the war, though. I tend to think of my ancestors as farmers, not soldiers.

It's even harder to connect something in a game with that reality.

However, having done some SCA-style heavy fighting (full armour, rattan swords), I can say that actual fighting and swinging a virtual sword by pressing a hotkey have only an external visual in common; they're pretty different experiences from inside. I reckon the same is probably true of modern combat.

November 13, 2009 | Unregistered CommenterDrew Shiel

I think we might be getting desensitized to the _level_ of violence. I mean, I'm not going to go slaughtering my way through the streets, but I found myself playing Prototype and not even flinching as Mercer destroyed people in some truly horrific ways. By now we've all seen so many planets destroyed and people dismembered that bloodshed really holds no meaning now. (Even if you pull a MW2)

November 14, 2009 | Unregistered CommenterLiz

Personally I think shooting in videogames is more a modern iteration of the game Tag, than anything to do with actually "killing" people. It's more about getting the drop on someone, outsmarting them, being quicker than them, much like in Tag, than anything having to do with trying to make people experience what murder would be like through a virtual medium.

November 17, 2009 | Unregistered CommenterArgentR

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